- To be the team with the most points scored after 7 innings.
- The ZONE™ Cannon Launchers w/ a min of 12 foam balls (Set of 6) (16178)
- 9” Poly spot marker or hoop (1) (21093)
- Using a typical baseball field design, place the 6 cannons in a row, all at different angles, where home plate would typically rest. They should all face the outfield.
- Place the spot marker or hoop 30-40 feet away from the cannon launchers where the pitcher’s mound would normally be.
- One team will take positions in the outfield and place one player in the catcher’s position.
- The other team lines up in a single file row close to the cannons. This is the “batting” team.
- The batting team scores points (runs) by running to the center spot/hoop and back to the cannons without getting out.
- The batter steps up to one cannon and jumps or stomps on it to launch the ball. Batters can chose to run to the center spot/hoop and stay there, or immediately run back and attempt to score a run. Note: Players may also run back after another batter’s turn or remain on the spot/hoop as long as they wish.
- The next batter should load the empty cannon while awaiting their turn. All cannons should be loaded prior to a turn. However, a batter can stomp on any cannon during their turn.
- There are 4 ways for a batter to get out.
- If a batter stomps on an empty cannon, for any reason.
- The opposing team catches the batter’s ball in the air.
- A “force out” – The opposing team retrieves the batter’s ball while in play and steps on the spot/hoop before the batter gets there, or the opposing team’s catcher gains control of the ball before the batter clears the line of cannons.
- The batter changes or reverses their running direction. Note: Runners must remain in a straight line and cannot change their mind once they decide to run.
- After 3 outs, the teams switch places. It is the responsibility of the batting team to make sure their own cannons are properly loaded.
- Game note: As soon as a play is over, the ball should be thrown/rolled back to the batting team. As soon as this happens, the next batter can go. They do not need to wait for the ball to actually get back to them. The ball’s return is the signal for the next batter to go. This speeds up the game.